
Gameverse 3000 | Luminar X
Role: 3D Motion Graphics Artist & Concept Designer (In collaboration with Radugadesign)
Project Overview
"Gameverse 3000" is a flagship immersive exhibition at the Luminar X art space, exploring the evolution of gaming culture through high-end digital art. As a key contributor to the visual production, I was tasked with developing two major immersive environments, pushing the boundaries of spatial storytelling and digital aesthetics.


My Contribution
Hall 5 (Senses/Portal) — Environment & LookDev: I spearheaded the full-cycle production of immersive visuals, focusing on abstract digital textures and lighting systems that create an illusion of infinite, architectural space. My goal was to craft a "portal" experience that reacts to the viewer's presence through sophisticated visual depth.
Hall 3 (Sphere) — 360° Projection Design: I contributed to the development of complex 3D scenes for a massive hemispherical dome. This involved creating seamless, distortion-free motion graphics specifically tailored for non-standard 360° projection surfaces, ensuring a fully cohesive viewing experience from every angle.
Technical Execution: High-fidelity rendering and environment design, balancing complex 3D simulations with the technical constraints of large-scale, high-resolution media servers.
Technical Stack
Cinema 4D, Redshift, Adobe After Effects.









Category:
3D Motion Design
Client:
Luminar-X
Duration:
12 Weeks
Location:
Moscow, Russia








